July 17, 2014Comments are off for this post.

Sherlock

S.E.C.R.E.T. (Project Codename: Sherlock)

I was the UI Lead on early stages for an immersive game based in the Children's Museum of Houston.

The museum has been infiltrated! Kids enlist in the Special Elite Crime Resolution and Espionage Team (aka S.E.C.R.E.T.) to crack codes, uncover clues and outsmart villains. Agents are assigned missions, and travel throughout the museum to engage with several physical installations. (Read more)

July 6, 2014Comments are off for this post.

Inklings: Underground

Junior high students plays as a magical creature, Blott, who lives below ground and needs to repair his home by fixing wrong words and sentences. Through the game, players begin to recognize patterns and word parts to grow language art skills. The overarching goal of the game is to instill a love of reading, writing, and creating stories that extends outside of the classroom. (Read more)

July 5, 2014Comments are off for this post.

World of Lexica

Lexica is game on iOS and Android tablets to be distributed in schools and is intended for young teens. The overarching goal of the game is to instill a love of reading, writing, and creating stories that extends outside of the classroom.

As the UI Lead in the first phase of this project, I worked closely with the game designers to iterate on the user experience.   (Read more)

© Kim Kiser Ramirez 2020