S.E.C.R.E.T. (Project Codename: Sherlock)
I was the UI Lead on early stages for an immersive game based in the Children's Museum of Houston.
The museum has been infiltrated! Kids enlist in the Special Elite Crime Resolution and Espionage Team (aka S.E.C.R.E.T.) to crack codes, uncover clues and outsmart villains. Agents are assigned missions, and travel throughout the museum to engage with several physical installations. (Read more)