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Sherlock

S.E.C.R.E.T. (Project Codename: Sherlock)

I was the UI Lead on early stages for an immersive game based in the Children’s Museum of Houston.

The museum has been infiltrated! Kids enlist in the Special Elite Crime Resolution and Espionage Team (aka S.E.C.R.E.T.) to crack codes, uncover clues and outsmart villains. Agents are assigned missions, and travel throughout the museum to engage with several physical installations. A system tracks their mission progress throughout multiple visits, and they are rewarded by both physical and digital badges for completed missions.

Below are user flows, wireframes, and exploration for UI direction and aesthetic for the first stage of this project.


Mood Boards

For S.E.C.R.E.T. and R.I.V.A.L. as well as additional S.E.C.R.E.T. identity exploration.


Main kiosk exploration

 


 UI concepts for cinematics


New agent user flow


Physical mission booklet

The booklet for Mission 1, which I worked on with the art lead and game designer: