How to Handle a Design Critique

Helpful tips on prepping for a design critique.

Airbnb’s design approach

An episode of the O'Reilly design podcast with the head of experience design at Airbnb. Part of the discussion includes the relationship between product management, design, and engineering which they deem the triforce(!).  I hope they have Zelda references all over their office.

What Kind of Design Work Should I Do?

A handy flowchart! Though be wary of having game design in this mix. Game design is a wholly different field than designing for the web and products. (UI design specifically for games, though, could fit in here.)

Six to Eight Weeks

It takes six to eight weeks for users to adjust to a new design. This mentality is leftover from days where there was one big software launch or update a year. What does it mean in today's world where you can launch updates as quickly as every sprint?

Your UI isn’t a Disney Movie

"Animation is like cursing. If you overuse it, it loses all its impact."  In UI design, animation should always serve a purpose and never be purely decoration.

Why Twitter’s Dying (And What You Can Learn From It)

You can create the most perfect code in technological existence — but if all it’s used for is to relentlessly demean, bully, assault, torment, pick on, trample, bicker with, shout at people, well, it’s a pretty good sign that people aren’t using it for much of value. And that is a central point. When a technology is used to shrink people’s possibilities, more than to expandthem, it cannot create value for them. And so people will simply tune it out, ignore it, walk away from it if they can. For the simple fact is that technologies which devalue us do not create value for us.

Modeling Mentorship

Rethinking mentorship as 3 ways.... Direct (1:1), Broad (1:many, such as speaker to audience), Critique (many:1).

Do We Really Need More UX Designers? Or Better UX Designers?

And the practical consequence is that UX hiring managers and recruiters are overwhelmed with dozens to hundreds of applications for every position with "UX" in the title. At one IxDASF talk, the speaker admitted she could only spend 15 seconds on each portfolio; if it didn't grab her visually, she discarded that person. In a field where much of the important work may not translate to gorgeous visuals, and where it's easy for schools to provide professional-looking templates to students (whether the content is effective or not)... well, you can see the problem.

Welp.

Apple vs. Google vs. Facebook and the slow death of the web

Double Welp.

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Plus...

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