A game I was the UI Lead on has just won the Gold Award at the International Serious Play Festival!

Though I promise the game has a lot of whimsy, and is not all serious. In the game you're introduced to a creature made of ink, appropriately named Blott, who needs to repair the underground home by fixing wrong words and sentences. Intended as an English language arts game for young teens, the players will indirectly learn how prefixes and suffixes modify word meaning. Blott explores 3 distinct underground environments, and as Blott gets farther the words get harder! Completing the levels now relies on the player's ability to make inferences about new words based on their what they've learned of the root word, prefix or suffix, and context in a sentence.

Unfortunately I can't share much more of this until the game is actually released - which should hopefully be soon!